
jerrard iceni
Minmatar Knights of Chaos
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Posted - 2006.11.23 18:43:00 -
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Originally by: Drusus Rensus A few things here I'd like to comment on.
My understanding is that this nerf was put in place in response to anti-pirate whining as much as pirate whining. It's aimed at the long-range ganker who uses them to ensure that he can get away if you get the upper hand. The idea is that if you start something, you're going to have to stick around to finish it. Thumbs up.
As for mission running, it's just a matter of risk/reward, which, as far as I can tell, is the mechanic that makes all of Eve "work". If you want better rewards, you're going to have to take higher risks, which includes becoming a PvP target for those who are hunting you while you're hunting something else. Running a high-level mission SOLO in low-sec is a high-risk activity that rewards richly. Want to lower the risk? Take some friends and fit your ships so that they'll also work for PvP instead of fitting your boat as a solo mission pwnmobile. Lower risk, lower reward.
You're seeing this nerf, I'm sure, because CCP saw the risk/reward equation being broken by both solo mission runners and pirating gate-campers. Both activities reward richly, and they weren't risky enough as it stood. Playing a game like this (especially a PvP game) should entail risk. Lots of risk. Lots of sweaty palms, edge of your seat risk. If it doesn't, how does it not get boring? CCP keeping it that way as much as they can is the right move IMO.
The last thing that I'd like to say is that the most valuable mod you can have in Eve isn't a WCS. Its called a friend. If your favorite mission running ground is infested with pirates take some time out from your mission grinding, equip your friends, and go turn up the risk on their favorite activity until they decide that the rewards they get aren't worth it, and go elsewhere. Ironically, when you do this, they won't be able to depend on their WCS to run away like they used to. It will come down to a battle of wills between you, and them, which is how it should have been all along. All is right with the world. No?
/signed - this sums it up just right for me.
i cant help but think the mission runners are over reacting slightly. lets be honest, pirates arnt really that much of a threat to mission runners and will be even less so after kali with the hp increase and the warp to 0 option. plus, most pirates fly solo or in small gangs of 2/3 peeps. and how many of those gangs have a probe ship with them? very, very few. personally, i know of very few mission runners that have lost their ships to pirates and those who did where ganked at gates/stations. hell! i even used to do lvl 1,2 and 3 missions in low sec (and only in low sec) and i only ever lost one ship (to Save Our Souls - the ebil swine). i can understand how u feel that the wcs nerf will make u more vulnerable to the npcs, but then has been said already - fit a sensor booster. afterall u have already weakened ur tank by fitting a wcs. carebears seem to have alot of common misconceptions about life in low sec. yes, u could die sometime. thats life, it happens and could still easily happen in high sec (afterall u dont have the protection of concord in deadspace, i think, and ur probaley even less aware of whose around you) but surviving in low sec is surprisingly easy. wcs might make u feel safe but it also encourages lazy piloting. plus if u change the nerf on wcs so that the penalty only effects wcs fitted after the first then ccp might as well not bother nerfing wcs at all. all the problems of wcs in the 1st place will still be there
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